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Factorio train signals
Factorio train signals






factorio train signals

T-Junction (a two-rail line branching off of another two-rail line): So if you need ideas, the following pictures show some examples of how I usually do just that.Ī single line branching off of the main line: Since each line only goes in one direction it can be a little complicated to branch off of the main line. Until then, you can make do with just a single, two-way rail, in my experience. Everything is arranged in a repeatable pattern so you can just place these blueprints down one after the other without a worry. This may seem like a lot for just a little bit of track, but once you have robots placing these down, it will be easy and quick. Now this example has a space of two rails inbetween (notice the extra rails in the middle), big power poles for energy and rail signals along the lines to regularly make "blocks" so your trains don't have to wait all the time (again, not going into detail here, just trust me on this). If you correctly signal your rails like this, you should get well-behaved trains all neatly lined up, like so:ĭon't forget to put a rail signal before your Unloading Station as well!Īnother very popular way of making sure your trains don't crash into each other all the time is to use two raillines, each one only going in one direction, like this: Place another chain signal after the lines merge into one again.īelow is an example, the signals marked blue are chain signals and the red ones are rail signals: Make sure the signal before your parking spaces is a chain signal and begin every parking space with a rail signal and finish them with another chain signal. If you have more then one train delivering one kind of material, you can make a "parking area" so all your trains will patiently wait their turn, like this:įor this, you just need to branch a rail off into several tracks, leave enough space for your preferred number of wagons (hover over a signal to display indicators for your train length) and then merge them again into the track going to your train stations.

factorio train signals

Sometimes you will want trains to deliver lots of materials to a factory and might end up with several train stations right next to each other.

factorio train signals

If trains are allowed to move in ALL directions through the junction, you follow the same rule: chain signals going in, rail signal going out. Note: All signals need to be put on the RIGHT side of the rails, when facing the direction of movement. Assuming trains are allowed to move in the shown direction, we place a chain signal going into the junction and rail signals on all exits. In the picture below, there's a simple junction. "Place a chain signal going into a junction and normal rail signals on all of its exits" So you should just get started and then learn as you go along!Īnd to get you started, here is just one basic rule when it comes to rails signaling! (basically: the tracks between two signals are considered one "block", trains can occupy a block and thus prevent other trains from driving into an "occupied" block, chain signals check their AND next signal, bla bla bla)īut I find that the best way to learn how something works is through practice. There are many guides, both on Steam and the Factorio Forums that explain the game mechanic behind this. And most of the guides I could find only talked about more advanced applications, but not the basics. For a long time I struggled with train signaling.








Factorio train signals